SGN Hires Top Creative Talent To Support Rapid Company Growth

SGN (Social Gaming Network) expands its creative staff to further its mission to develop evergreen, top-grossing mobile games 

Los Angeles, CA – June 3, 2013  – SGN (www.sgn.com), the premier cross-platform mobile game developer, today announced new executive hires for its design and development teams. The new round of hires includes recruits from Zynga, Storm 8, LucasArts and Playtika. As a profitable company that has doubled in size over the past year, SGN has seen rapid growth in its user base, revenues, employees and market share in the games industry.

SGN is hiring the best and the most creative talent in the industry to support the company’s meteoric growth. These new hires are enabling SGN to continue to create some of the most popular games in the world. SGN’s strategy of using predictive analytics to build evergreen games has driven its catalog to more than 300M installations across mobile and social platforms, adding over 200K new installs per day.

SGN’s new talent pool includes:

• (SF) Lauren Wong, Zynga – Art Director

o Ms. Wong comes from the Zynga art team where she worked on FarmVille, Treasure Isle, and Roller Coaster Kingdom

• (SF) Jamaica Dyer, Zynga – Sr. Artist

o Ms. Dyer also comes from Zynga’s art team and served as a senior artist for Zynga’s FarmVille franchise.

• (Tel Aviv) Adam Jaffe, Playtika – VP Growth

o Mr. Jaffe was one of the first 12 employees at Playtika, instrumental growing their user base from 350K to 7.5M monthly active users. As a result of his efforts, Slotomania became the top 2 grossing mobile app in 2012 and turned the title into a household name in the social games industry.

• (SF) Mike Chera, Storm 8 – Sr. Game Designer

o Mr. Chera worked on a variety of Storm 8! titles and was the lead designer on Storm 8’s Bingo!.

• (SF) Nicolas Bourges, Lucas Arts – Senior UI/UX Artist

o Mr. Bourges has more than 15 years’ experience at Lucas Arts, Ubisoft, and Zynga working on a number of high profile titles including Splinter Cell, Your Shape 2 for Kinect, Rainbow Six for Xbox 360 and more.

SGN’s games comprise a portfolio of fun, simple and highly engaging titles such as Bingo Blingo and Panda Jam.  Titles are available across all platforms (mobile, Facebook, and web) with integrated social media promotion and capabilities for virtual goods sales and in-app advertising – the key cash flow drivers for the company’s rising revenues.  For more information on SGN’s executive team, game titles and other details, please visit www.sgn.com.

 

About SGN

SGN (Social Gaming Network) is the premier cross-platform mobile game developer, delivering highly entertaining and engaging titles to millions of users around the world on Facebook, Android, iOS and Amazon. Founded by MySpace Co-Founder Chris DeWolfe, SGN’s strong executive team with stellar programming and creative talent has established the company as a leader in the mobile gaming industry. SGN’s patent-pending MasterKey technology deploys games seamlessly across multiple platforms, allowing players to interact with friends regardless of the device or site they prefer.  SGN operates with a global presence with offices in Los Angeles, San Francisco, & Argentina.

 

Media Contacts:

Mark Lindsey

Miller PR

(323) 761-7237

mark@miller-pr.com

 

June 4, 2012
 

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