From September 28 – 30, Jam City sponsored the 5th annual San Diego Game Jam, held at the Art Institute of California – San Diego, and presented by the International Game Developers Association – San Diego (IGDA).
The program was open to everyone — pros and hobbyists alike — regardless of skill level or profession and participants competed to make games based on a common theme and chosen mechanics.
Helping to organize the weekend’s event were three of Jam City’s finest citizens: Rachel Levine (left), Vice Chair of the IGDA San Diego chapter; Dylan Marquez (middle), Chair of the IGDA San Diego chapter; and Vic Bekarian (right), Treasurer of the IGDA San Diego Chapter. At Jam City, the trio work together on the hit mobile franchise, Cookie Jam.
The teams had 48 hours to build a game fitting the theme,“We did everything adults would do. What went wrong?” — a quote from William Golding’s Lord of the Flies.
San Diego’s biggest game development event celebrated the local game development community where game makers came together to make new friends, network, share ideas, and build their dream game.
All submitted games are now playable and can be viewed here: https://itch.io/jam/sd-gamejam-2018/entries
A panel of judges will decide winners in six different categories: Grand Prize, Judges Choice, Best Art, Best Design, Best Abstract Game, and Best Audio Design. The winners will be revealed at IGDA – SD’s next mixer.