May 9, 2018

Harry Potter: Hogwarts Mystery Paywalls Can’t Stop the Revolution

By Autumn Elizabeth

Harry Potter

Queer folks and especially queer kids all over the world are also finally feeling represented at Hogwarts.The game has no enforced heterosexuality so far and the internet is even running with gender-fluid read of the main character Rowan. 

Ultimately, this is the Hogwarts for every single person who was left out of the movies and books. People are using this game to create big, queer, POC-centered dreams and no paywall can stop that.

(Read More)

April 25, 2018

Wild Things: Animal Adventure Debuts With Obscenely Adorable Trailer

By Matthew Hayes

Tiny, pocket-sized animals with humongous eyes, addictive and thoughtful match-three puzzles, and a progression hook that will have you coming back every day, multiple times a day: This is Wild Things: Animal Adventure, the latest original game from mobile powerhouse Jam City, developers of Panda Pop and Cookie Jam! 

(Read More)

April 25, 2018

‘Harry Potter: Hogwarts Mystery’ Is A Whole New Wizarding Story Starring You

By Kellen Beck

Harry Potter

Everybody wants to go to Hogwarts. That’s a fact. With Harry Potter: Hogwarts Mystery, you can finally live that dream.

Harry Potter: Hogwarts Mystery launches Wednesday on iOS and and Google Play, putting players in the shoes of a first year Hogwarts student as you get sorted into a house, cast spells, take classes, meet new students and iconic professors, and work your way all the way up to year seven.

(Read More)

April 25, 2018

Jam City Announces New Mobile Franchise, Wild Things: Animal Adventure

By Adreon Patterson

Jam City has announced its next mobile franchise: 3D puzzle adventure Wild Things: Animal Adventure.

The game allows players to be 3D-animated animals with a sense of purpose and personality as they restore their natural habitats after they’ve fallen into disrepair. Jam City applies a simple, yet timely narrative by having “players earn magic leaves by beating match-3 puzzles, which are used to replant trees, renew waterfalls and other tasks that rejuvenate the animal’s homelands,” as each level creates a unique story through gameplay.

(Read More)

April 25, 2018

How Harry Potter: Hogwarts Mystery Created An Immersive Hogwarts Experience

By Christian Holub 

Harry Potter

This week’s release of the mobile game Harry Potter: Hogwarts Mystery promises the kind of immersive gaming experience Harry Potter fans have been awaiting for years. Finally, there is a game that allows players to customize their own personal Hogwarts student and take them through classes, duels, and the kind of complex mystery that seems to pop up at Hogwarts every so often.


(Read More)

April 10, 2018

Jam City President Thinks Every Developer Should Think About Branded Content

By Stephanie Chan


Not every developer is willing to commit to creating an entire game based on licensed IP, but Jam City president and chief operating officer Josh Yguado thinks every developer should at least consider incorporating branded events. “As a game developer, it’s something everyone should think about,” he said onstage at today at the GamesBeat Summit in Mill Valley, California, “because I think there’s really interesting ways that are pretty untapped right now to just do great two-week, three-week, month-long events that fans really like.”

(Read More)

April 6, 2018

You Can Still Attend Hogwarts, Even If The Owl Carrying Your Letter Never Came – Here’s How

By Haymun Win 

Raise your butterbeers, because the J.K. Rowling’s magical world is coming to your smartphone screens very soon.

The “Harry Potter: A Hogwarts Mystery” game for mobile is set to be released for download on iOS and Android devices on April 25, and it promises to give you the Hogwarts experience you missed out on.

(Read More)

April 5, 2018

Maggie Smith, Michael Gambon to Reprise Roles for Harry Potter Mobile Game

By Natalie Jarvey 

The characters in the forthcoming mobile game Harry Potter: Hogwarts Mystery will have voices familiar to fans of the fantasy franchise. 

Six of the actors who appeared in the Harry Potter movies are set to reprise their roles as voice actors for the animated game, including Maggie Smith as Professor McGonagall and Michael Gambon as Professor Dumbledore.

(Read More)

April 5, 2018

‘Harry Potter’ Game Launch Date Set With Maggie Smith, Other Actors Lending Their Voices

By Todd Spangler 

Dame Maggie Smith and other actors from Warner Bros.’ Harry Potter films will be giving voice to characters in the new “Harry Potter: Hogwarts Mystery” role-playing game, which is officially slated to launch April 25.

In the game, players create a personalized student avatar to experience life as a student at the famed Hogwarts School of Witchcraft and Wizardry. It’s set in the 1980s, before Harry Potter’s birth.

(Read More)

April 5, 2018

Maggie Smith Joins Other Harry Potter Vets For Hogwarts Mystery Mobile Game

By Nick Romano 

Maggie Smith is returning to Hogwarts as Professor McGonagall, albeit in virtual form. The great Dame is joining a number of Harry Potter movie actors who will be lending their voices to characters in the new Harry Potter mobile game, Hogwarts Mystery.

(Read More)

April 2, 2018

Talking Harry Potter: Hogwarts Mystery with Jam City President Josh Yguado

By Colin Stevens 

Coming sometime this spring, Harry Potter: Hogwarts Mystery is set to hit the mobile market in a big way.

Hardcore Gamer had the opportunity to sit down with Josh Yguado, President of mobile publisher Jam City, a group responsible for publishing hit mobile titles like Family Guy: The Quest for StuffPanda Pop and Marvel Avengers Academy

(Read More)

March 30, 2018

Jam City Moves To Consolidate Mobile Games, Rather Than Be Consolidated

By Dean Takahashi

Jam City has grown to more than 500 people in Los Angeles and San Francisco, rising to become one of the most successful mobile game companies. It scored big with titles like Cookie Jam, and it is working on a highly anticipated Harry Potter game. But it made a big move a little while ago by acquiring the assets of Brainz, a Bogota, Colombia-based mobile game developer and maker of the upcoming action strategy game, World War Doh.

(Read More)

March 27, 2018

MoPub Match!: Five Lessons For Publishers And DSPs Looking For A “Dream Date”

By Julia Martin and Jacob Kreimer

The world of mobile programmatic brings together tens of thousands of mobile app publishers and hundreds of demand-side platforms (DSPs) around the globe — but what determines how connections are made? To help publishers and DSPs understand each other’s desires, motivations and goals, we recently hosted MoPub Match!, a unique “dating gameshow” session at Mobile Growth Summit. Check out the full video below, or read on for the highlights of the five themes we covered.

(Read More)

March 27, 2018

“Harry Potter: Hogwarts Mystery” Includes Young Tonks And Puppy Fang & The First Images Will Make Your Muggle Day

By Emma Lord

If you had any concrete plans this summer, go ahead and cancel them now. We’ve already gotten two trailers to get us jazzed for it, but Bustle is proud to show an exclusive look at Young Tonks and Puppy Fang from “Harry Potter: Hogwarts Mystery” that will have you hitting refresh on your email every five seconds for updates on the game’s official release.

(Read More)

March 27, 2018

In Harry Potter: Hogwarts Mystery Game, You’ll Meet Two Important And Very Familiar Characters 

By Josh Weiss

Jam City’s Harry Potter: Hogwarts Mystery game allows you to assume the role of a never-before-seen Hogwarts student, but that doesn’t mean you won’t meet a few familiar faces along the way. Two new images released today introduce us to two more familiar faces from J.K. Rowling’s wizarding world: a young Nymphadora Tonks and a puppy Fang.

(Read More)

March 14, 2018

Jam City Acquires Brainz, The Makers Of Award-Winning Indie World War Doh

By Dean Takahashi

Jam City is expanding its mobile game horizons by acquiring the assets of Brainz, a Bogota, Colombia-based mobile game developer and maker of the upcoming action strategy game, World War Doh.

Brainz’s creative team has joined Los Angeles-based Jam City and will continue to carry out the development of World War Doh. Jam City has been on an expansion beyond its core casual titles such as Cookie Jam. It is working on an Harry Potter game, and it recently hired Sims pioneer Rod Humble to run its TinyCo studio in San Francisco.

(Read More)

March 14, 2018

Mobile Game Giant Jam City Acquires Colombian Developer Brainz and Their Game World War Doh

By Jack Fennimore

Mobile game publisher Jam City has acquired the assets of Bogota, Colombia-based mobile game developer Brainz as well as their upcoming action strategy game World War Doh.

Brainz will continue developing World War Doh as part of Jam City for release worldwide in late 2018, according to a press release sent to The terms of the acquisition were not disclosed. The acquisition marks Jam City’s expansion from mostly puzzle games to strategy games.

(Read More)

March 11, 2018

15 Best iOS And Android Games In Soft Launch Right Now

By Mark Langshaw

Not all mobile games land in every territory across the world simultaneously. Some developers like to play it safe and cautiously roll their product out in a select few countries to use them as testbeds, before flicking that switch to set it live on a global scale.

So, here are the iOS and Android titles currently in soft launch that you should be super excited about.

(Read More)

March 8, 2018

Harry Potter: Hogwarts Mystery Shows What Happens After You Don The Sorting Hat

By Dean Takahashi

Jam City unveiled a new trailer for its Harry Potter: Hogwarts Mystery mobile game, showing new gameplay features and opening signups to download the game on Google Play. This represents a chance for Jam City to move further into the big time of mobile games, which has become a $50 billion annual industry, according to market researcher Newzoo.

(Read More)

March 8, 2018

‘Harry Potter: Hogwarts Mystery’ Gets A New Gameplay Trailer – Here’s How To Pre-Register

By Cammy Harbison

Harry Potter fans got  another delightful glimpse of the upcomingHarry Potter: Hogwarts Mystery mobile game this week as Jam City dropped a new trailer that showcases mobile gameplay. While one might assume players would take the role of the series’ bespectacled hero, the gameplay trailer makes it clear this won’t be the case.

(Read More)

March 8, 2018

New ‘Harry Potter: Hogwarts Mystery’ App Lets You Become A Hogwarts Student And Embark On Your Own Magical Journey

By Marcelle Luna

In this day and age, it is easier and easier to connect fans with the characters and titles that they love most. Even if the franchises are totally fantastic, fans are very lucky to get dynamic and interactive experiences with their favorite stories and characters, brought to life, thanks to new technology and creativity.

(Read More)

January 18, 2018

Harry Potter RPG features familiar faces — but not Harry’s

By Allegra Frank


Harry Potter: Hogwarts Mystery, a role-playing game based on the book series and headed to iOS and Android later this year, gives players the chance to live out their own Hogwarts adventures. And while fan-favorite characters will appear throughout their years at Hogwarts, there will be some notable absences from the school: Harry Potter and his crew.

(Read More)

January 18, 2018

I’m Literally So Excited For This Harry Potter Mobile Game

By Andy Golder


A while back, Harry Potter fans freaked out at news that a new Harry Potter mobile game was coming.

The game was being described as similar to Pokémon Go, especially since it was being developed in part by the same company, Niantic.
Warner Bros.

The game was being described as similar to Pokémon Go, especially since it was being developed in part by the same company, Niantic.

Well, guess what: There’s gonna be ANOTHER Harry Potter mobile game, and THE FIRST TRAILER IS HERE!

(Read More)

January 18, 2018

Here’s How the New Harry Potter Mobile Game Wants to Turn the World Into Your Own Personal Hogwarts

By Megan McCluskey


Looks like wizarding world fans will finally get to fulfill their dream of attending Hogwarts in the new Harry Potter mobile game.

Dubbed Harry Potter: Hogwarts Mystery, the iOS and Android game — which will be released by Portkey Games this spring — allows players to create their own Hogwarts student and experience life at the magical school. Players will be able to learn spells and magical skills, attend classes with famed professors like Hagrid, Snape and McGonagall, befriend other students, duel rivals and more.

(Read More)

December 12, 2017

Jam City will make Harry Potter: Hogwarts Mystery mobile game

By Dean Takahashi


Jam City has signed an agreement with Warner Bros.’ game division to make a mobile game dubbed Harry Potter: Hogwarts Mystery, a role-playing game based on the wizarding world of J.K. Rowling.

The RPG will be set at Hogwarts School of Witchcraft and Wizardry, where fans can choose their own path as a student at the school. The title is a big one for Los Angeles-based Jam City, which has begun to focus on big brands for its games as the $50 billion mobile game market becomes increasingly competitive.

(Read More)

December 12, 2017

Alohomora! Harry Potter game hits your phone next year with Jam City

by Jonathan Shieber



Niantic’s much-anticipated Harry Potter follow up to Pokemon Go is coming next year, but Harry Potter fans who want their first taste of Hogwarts on mobile don’t have to wait, because Harry Potter is coming to the Los Angeles-based mobile gaming studio, Jam City.

Through a partnership with Warner Bros. Interactive Entertainment, Jam City has gotten a license to develop a new mobile game, Harry Potter: Hogwarts Mystery that lets players create their own character and enroll in Hogwarts.

(Read More)

December 12, 2017

Harry Potter Role-Playing Game Set at Hogwarts on Tap for Spring 2018 Release

By Todd Spangler


Whip out your virtual wands: Another Harry Potter game is coming in 2018.

J.K. Rowling’s multibillion-dollar wizarding franchise will get a new mobile game, “Harry Potter: Hogwarts Mystery,” set to be released next spring. It’s billed as the first game in which players can create their own characters — and experience life as a Hogwarts student.

(Read More)

December 12, 2017

Harry Potter mobile RPG lets you become your own wizard for the first time

By Allegra Frank


A story-based role-playing game inspired by Harry Potter is now in the works. Produced by mobile studio Jam City (Marvel Avengers Academy), Harry Potter: Hogwarts Mystery will let players create their own Hogwarts student — a first for the multimedia franchise.

(Read More)

December 12, 2017

Harry Potter Mobile Game Will Turn Users into Hogwarts Students

by Natalie Jarvey



An entire generation of Harry Potter fans who dreamed of attending Hogwarts will now have a chance to enroll at the school of witchcraft and wizardry through a new mobile game.

Harry Potter: Hogwarts Mystery will give fans the opportunity to forge their own path at the famed school by taking courses in Defense Against the Dark Arts, Potions, Dueling Club and more. The game takes place in the 1980s — which in the Harry Potter timeline means it is set well before Harry, Ron, Hermione and their classmates began their studies — but it will feature such characters as Dumbledore, Hagrid and Professor Snape.

(Read More)

December 7, 2017

Cookie Jam Bake Off here for the full video

September 11, 2017

‘Futurama’ Creators And Cast Return For New Podcast Episode

by Bruce Haring


Futurama creator Matt Groening and the original cast of the bygone television animated series have returned in a 42-minute podcast episode available at various online sites.

Created as part of the Futurama: Worlds of Tomorrow mobile gamethe episode was helmed by Groening, series head writer and executive producer David X. Cohen, and the original team of writers. The new episode features the voices of the original cast and is now live at,, and at Spotify, where it can be downloaded and listened to for free.

(Read More)

July 11, 2017

Snoopy’s Pledging $100K for a Dog Charity with New Mobile Game

by Samit Sarkar, Polygon

Snoopy’s pledging $100K for a dog charity with new mobile game 1

Snoopy’s latest interactive adventure is a puzzle game called Snoopy Pop, which launches today on Android and iOS. It’s a Puzzle Bobble-style game, with Snoopy looking to save Woodstock and his fellow avian friends from the bubbles they’re trapped in. Snoopy Pop is a free-to-play title with in-app purchases, and that’s where publisher Jam City is coming in with a significant contribution to a canine charity.

June 29, 2017

‘Futurama’ Finds New Life Once More in Fresh Mobile Game

by Patrick Shanley, The Hollywood Reporter


The four-time-cancelled animated cult hit is back in ‘Futurama: Worlds of Tomorrow,’ but co-creator David X. Cohen hints that he’s open to offers to revive the show for another season: “If we came back we want it to be as good or better.”

Cult classic animated comedy Futurama has returned for the fifth time — in the form of a new mobile game.

June 20, 2017

Stephen Hawking, George Takei, Bill Nye, and Neil DeGrasse Tyson star in ‘Futurama: Worlds of Tomorrow’

By Rachel Weber, Glixel

New game will be released on June 29 on mobile

Celebrities Stephen Hawking, George Takei, Bill Nye, and Neil DeGrasse Tyson aren’t just here to shill new mobile game Futurama: Worlds of Tomorrow in a trailer, they star in the game and each have their own storyline. The game is out on June 29 and is the only way Futurama fans are going to get new jokes from the original creative team.


June 12, 2017

Former MySpace CEO Makes A Comeback As A Mobile Gaming Hitmaker

…Since its launch in 2010, Jam City has become one of the fastest-growing private mobile-gaming companies, amassing 50 million monthly users and sending six titles to the charts that track the 100 highest-grossing games. It competes with giants such as Activision Blizzard ATVI -3.33%, Tencent-owned Supercell and Electronic Arts EA -1.28%.

May 30, 2017

Cookie Jam Blast on The Morning Blend

Alex Steiniger, The Morning Blend, KGUN-ABC

Chris DeWolfe on The Morning Blend

If you need something to keep you entertained during commercial breaks, get a new game for your smart phone. Entertainment and gaming are increasingly intertwined; the fact is, mobile game revenues are higher than worldwide box office receipts, with $40 billion sold annually. Here to tell us about one success story is CEO of Jam City, Chris DeWolfe.

May 25, 2017

Jam City: ‘Cookie Jam’ Franchise Will Be Around Forever

By Steven Wong


Released in 2013, Cookie Jam is one of the most popular puzzle games in the world and once had as many as five million daily active users. Jam City—the game’s creator—announced on Wednesday that the game, which features match-3 puzzles and cute characters, has been downloaded 100 million times worldwide. This news also coincides with the launch of its sequel, Cookie Jam Blast.

May 19, 2017

Futurama: Worlds of Tomorrow delivers first new cartoon in 4 years

by Nick Tylwalk


For today’s adventure in feeling old, we give you the fact that Futurama aired for four seasons, went on hiatus for five years, came back with three more seasons, and even those ended four years ago. But no worries, because Futurama: Worlds of Tomorrow is on the way to mobile soon, and it’s bringing with it some goodies for all fans of the show.

April 25, 2017

Jam City launches another freakin’ Family Guy match-3 mobile game

Jam City and FoxNext Games have launched a new match-3 puzzler, dubbed Family Guy: Another Freakin’ Mobile Game.


March 23, 2017

Jam City, Set to Launch Another ‘Family Guy’ Mobile Game, Eyes IPO in 2018

 NY Digital Editor
Jam City, the fast-growing mobile games publisher, loves Seth MacFarlane’s “Family Guy” so much, it’s teed up another title based on Fox’s sarcasm-fueled animated TV series.


March 23, 2017

Family Guy: Another Freakin’ Mobile Game attempts to bring the show’s humor to the match-3 field



Family Guy is ready to give its spin on another mobile staple.

Developer Jam City announced today that it is making a new game based on the hit animated series on Fox. It’s a match-3 puzzle game called Family Guy: Another Freakin’ Mobile Game, and the free-to-play app will launch this summer…

March 23, 2017

Jam City seeks another hit with more Family Guy, plans for IPO


“Games have changed: the engagement is incredible, the revenues are incredible,” says DeWolfe, best known as the co-founder of the first major social network, MySpace…
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February 23, 2017

Futurama returns as a mobile game

It’s back to the year 3000 again for Fry and the gang from Futurama.

The cult TV fan favorite returns as a mobile game, Futurama: Worlds of Tomorrow, from JamCity. The plan is to have the game expand with new material every week, and the show’s writers and cast — last seen with new episodes in 2013 — are reunited for the game.


February 23, 2017

Matt Groening’s ‘Futurama’ Set to Become New Mobile Game

Jam City’s TinyCo developing title in pact with Fox Interactive, Groening’s Curiosity Co.


February 17, 2017

VentureBeat: Jam City hires AI and psychology experts to expand its mobile game research

Mobile game companies aren’t known for doing deep research into technology, but times are changing. Jam City has hired artificial intelligence expert Rami Safadi and experimental psychologist Lisa Spano to be the anchors of a new research and development team at the Los Angeles mobile game publisher.



January 12, 2017

Jam City co-founder reflects on monetization lessons learned from MySpace

It’s a lot easier to figure out how to monetize the user later than it is to win back one who got upset because the game wasn’t fun.

– Chris DeWolfe explains how Jam City has successfully tackled F2P monetization in an interview with Bloomberg.

DeWolfe, known for co-founding MySpace and, recently, mobile developer Jam City, sat down with Bloomberg recently to share his opinions on monetization as his company considers going public in the second half of 2017.

January 11, 2017

MySpace’s Co-Founder Preps Second Act Jam City for Possible IPO

Chris DeWolfe became a tech industry celebrity as co-founder of MySpace, the social networking site that got clobbered by Facebook Inc. With his new venture Jam City Inc., he’s out to prove he can build another startup with a multi-hundred-million-dollar market value and this time make it last.

November 18, 2016

Why SGN Became Jam City

Jam City’s President and Co-Founder, Josh Yguado, explains Jam City’s name change in USA Today’s #TalkingTech podcast.

October 10, 2016

Ex-Sims chief Rod Humble gets his third life at Jam City

Jam City (previously known as SGN) has hired Rod Humble, the ex-CEO of Second Life developer Linden Lab and former head of The Sims team at Electronic Arts. Humble is now general manager of Jam City’s San Francisco studio.

September 23, 2016

Cookie Jam game developer SGN rebrands as Jam City

Ari Levy CNBC-logo


Now that Chris DeWolfe has built a mobile game company with several of the 100 top grossing titles and $400 million in annualized revenue, he’s finally ready to change the brand.

Out with SGN. In with Jam City.

September 22, 2016

Jam City CEO DeWolfe Talks New Name, Possible IPO

Formerly known as SGN, mobile gaming company Jam City CEO Chris DeWolfe spoke with CNBC about their new name and a future IPO.

Until today mobile game company Jam City was known as SGN, the maker of mobile games such as ‘Cookie Jam’ and ‘Juice Jam.’ Company CEO Chris DeWolfe stopped by this afternoon’s CNBC “Power Lunch” to discuss the renaming and how the company is preparing for an eventual IPO.

September 22, 2016

SGN Games Rebrands As Jam City, Acquires ‘Peanuts’ License

SGN Games is gone and Jam City is here, as the mobile game company rebrands itself. The 500-person company with games include Cookie Jam, Panda Pop, Family Guy: The Quest for Stuff and Marvel Avengers Academy also announced that it has acquired rights to comic strip Peanuts, which will be released as a mobile game later this year.

September 22, 2016

SGN Changes Name to Jam City, Acquires Rights to Make ‘Peanuts’ Mobile Game

Mobile game developer SGN has changed its name to Jam City and announced plans to launch a casual game based on the “Peanuts” franchise.

The L.A.-based company, whose game titles include “Cookie Jam,” “Family Guy: The Quest for Stuff” and “Marvel Avengers Academy,” acquired mobile-game rights to “Peanuts” from Peanuts Worldwide LLC, a joint venture owned 80% by Iconix Brand Group and 20% by members of the Charles M. Schulz family.

September 22, 2016

Good grief! SGN changes its name to Jam City and acquires game rights for Peanuts

SGN Games has changed its name to Jam City, and to celebrate its new direction, the Los Angeles company has acquired the rights to make games based on the Peanuts franchise.

July 26, 2016

Gamesauce: The old paradigm is dead. Meet the new one: Gamertainment during the Co-founder and CEO of SGN: Chris DeWolfe’s talk at Casual Connect USA.

The old paradigm is dead. Meet the new one: Gamertainment during the Co-founder and CEO of SGN: Chris DeWolfe’s talk at Casual Connect USA.

July 17, 2016

Bloomberg West: Why SGN Is Buying Game Developer TinyCo

Chris DeWolfe, SGN’s chief executive officer and co-founder, discusses the company’s acquisition of TinyCo and the future of mobile gaming with Bloomberg’s Cory Johnson on “Bloomberg West.”

July 5, 2016

Los Angeles Times: Start-up behind ‘Family Guy’ and Marvel superhero mobile games is bought by SGN

Gaming firm TinyCo is based in San Francisco, but its business is rooted in Hollywood.
Thanks to its Marvel superhero and “Family Guy” mobile games, the start-up has become a leader in its niche. And also an acquisition target.

July 5, 2016

Variety: SGN Buys TinyCo, Maker of ‘Marvel Avengers Academy’ Mobile Game

In a move further consolidating the mobile-gaming sector, SGN has acquired Andreessen Horowitz-backed TinyCo, the mobile games developer whose titles built around Hollywood franchises include “Marvel Avengers Academy” and “Family Guy: The Quest for Stuff.”

July 5, 2016

The Wrap: Chris DeWolfe’s SGN Buys ‘Marvel Avengers’ Maker TinyCo

TinyCo marks SGN’s third acquisition since December. Former MySpace CEO Chris DeWolfe’s Los Angeles-based gaming company SGN has acquired the mobile game maker TinyCo, the company announced on Tuesday.

May 5, 2016

VentureBeat: Here’s more must-see speakers for GamesBeat 2014: Total World Domination

The next slate of speakers include: Chris DeWolfe, chief executive of SGN, the social mobile casual game publisher. He was formerly cofounder and the chief executive of social network MySpace, which he ran from 2003 to 2009. When he left the company in 2009, it had more than 125 million monthly active users. With funding from Austin Ventures, he acquired social casual game publisher MindJolt. He also acquired SGN, HallPass Media, and Mob Science. Renamed as SGN, his company has 35 million monthly active users, 45 million mobile downloads, and more than 80 million installs on Facebook.

April 19, 2016 There hasn’t been a ton of risk-taking in mobile – SGN

President of Cookie Jam publisher wants to broaden casual audience with quirky IP, better use of social features.

April 18, 2016

Developer App Store: Using the Freemium Model

In the freemium business model, users pay nothing to download your app and are offered optional in-app purchases for premium features, additional content, or digital goods. Learn how developers across a range of categories approach using the freemium model in their apps.

March 22, 2016

abcey: Behind The Scenes: SGN at Game Developers Conference 2016

ABCey Events paired with SGN to showcase their newest game Genies and Gems, and also had a great time bringing awareness to their biggest game Cookie Jam. Between the moments that brought laughs in between sessions and the surprising and exciting moments that changed an attendees day, a powerful question was also addressed to the gaming community, #WHYDOYOUPLAY?!

March 17, 2016

[a]list: SGN Brings A Marketing Gem To The Streets of San Francisco For GDC

The Game Developers Conference is clearly the place for the games industry to get together and talk about all aspects of the business, but it can also be a place to actually market games. Yes, there are booths in the Expo designed to promote games to the assembled industry insiders, but in a bold move mobile/web game publisher SGN took to the streets to get some attention for its newest game, Genies & Gems.

February 11, 2016

Built In Los Angeles: From custom surfboards to 3D printers, here are 6 of LA’s hottest tech offices

Office design is key to a growing company. Inspiring spaces and unique perks help keep employees engaged and happy during their day-to-day, and their importance are exemplified within the tech industry. So what motivates executives’ crucial design decisions? We stepped inside the doors of Scopely, Dun & Bradstreet, Dollar Shave Club, SGN, Ticketmaster, and FabFitFun, Inc. to see how they crafted productive and positive working spaces

January 15, 2016

Screen Shot 2016-01-19 at 9.18.10 AM

December 9, 2015

Seattle Times: Mobile-game maker SGN buys Kirkland’s Fat Rascal Games

Los Angeles-based SGN intends to use Fat Rascal as the cornerstone for a Seattle-area outpost in hopes of expanding it into a major gaming studio.

November 20, 2015

Business Insider: This private school next to Hollywood has produced some of the brightest minds in tech

USC may be best known for its Trojans football team, but it has a surprisingly deep list of graduates who left a strong footprint in the overall tech industry.

September 21, 2015

NPR: Apple TV, App Makers Try To Move Casual Gamers To Bigger Screen

When Apple recently updated its TV box the re-design included a remote that also functions as a game controller. Apple isn’t trying to compete with powerful consoles such as Microsoft’s Xbox or Sony’s PlayStation. But, Apple is competing with Google and Amazon to attract a much bigger but different gaming audience. It’s a group of gamers who have no interest in buying a console, even though they enjoy video games. This audience plays games on their phones and tablets, such as “Cookie Jam,” where you try and match up cookies of different colors.

September 15, 2015

MediaPost: Sweet! Cookie Jam Launches New Campaign

With titles such as Candy Crush, Fruit Ninja and Gummy Drop, the world of mobile games can seem overly sweet … and awfully similar. SGN is looking to move away from the pack a little bit with a new campaign for its “Cookie Jam” title launching this week.

September 15, 2015

Mashable: Ken Jeong bursts through a hair salon wall in bizarre smartphone game ad

Ken Jeong definitely knows how to make an entrance. In a breakout role in The Hangover, Jeong memorably leaps from a car trunk stark naked, madly flailing a crowbar. After that part, Jeong burst onto the comedy scene with a cast-member spot on NBC’s Community and turns in several blockbuster movies. So it’s only fitting that the doctor-turned-actor makes his appearance in a new commercial for smartphone game Cookie Jam by barging Kool-Aid man-style through a wall into a hair salon clad in a cookie costume.

September 15, 2015

VentureBeat: SGN uses celebrity Ken Jeong of The Hangover in a funny Cookie Jam ad

Humor seems to be the prevailing trend in mobile gaming ads. The latest to show this is mobile game publisher SGN, which used comedian actor Ken Jeong from The Hangover films in its latest ad for its Cookie Jam match-3 mobile game.

July 24, 2015

Los Angeles Times: Korea company sprinkles $130 million on SoCal’s “Cookie Jam” maker, SGN

Using $28 million in investment, former Myspace co-founder Chris DeWolfe has put together a successful little game company in Culver City with 200 employees and 500 million downloads of several casual-gaming hits such as “Cookie Jam” and “Book of Life.” But DeWolfe wants SGN counted among the five biggest mobile gaming companies in the world. Now, he has $130 million in the bank to go on an expansion binge.

July 23, 2015

New York Times: Netmarble Takes Stake in SGN, Extending Asia’s Reach Into U.S. Mobile Games

Nowhere are mobile video games more popular — or lucrative — than in Asia. And now Asian companies are making big bets that they can spread some of their expertise in mobile gaming to the United States.

July 23, 2015

CNBC: Asia is key for mobile gaming boom, exec says

Social Gaming Network’s recently raised $130 million from Korean game developer Netmarble, and the company aims to use it to carve a bigger foothold in Asia, said CEO Chris DeWolfe, a co-founder of Myspace

July 23, 2015

re/code: Playing the Funding Game — SGN Gets $130 Million From Korea’s Netmarble

Myspace founder Chris DeWolfe said he had one main reason that his mobile gaming company, SGN, took $130 million in new investment from Korea’s Netmarble Games. “If you are in gaming today, you need to think about things in a global way,” he said in an interview. “I don’t want to be a mid-tier player, so you have to make a bold move.”

July 23, 2015

Variety: Mobile-Game Studio SGN Lands $130 Million from Korea’s Netmarble

SGN, a fast-growing developer of freemium mobile games like “Cookie Jam,” has banked $130 million from Netmarble Games, the top mobile-games publisher in South Korea.

July 22, 2015

VentureBeat: South Korea’s Netmarble sinks $130M into SGN, ‘fastest-growing major mobile studio in U.S.’

Social games developer SGN announced today that it had accepted $130 million in funding from Netmarble Games, South Korea’s largest online game publisher.

April 28, 2015

Deadline Hollywood: Emmy-nominated TV Writer Chris Case Juices Up Latest SGN Game

Chris Case — a long-time writer on shows such as Spin City, Titus and Mad About You, who is exec producer on Yahoo’s new Sin City Saints — ended up with a very different writing assignment recently, punching up the story line, characters and emotional engagement of a new mobile game, Juice Jam, from SGN.

April 20, 2015

CNBC: Mobile Games Make More Money Thank you Think

Make a mobile game that climbs near the top of the charts, and the dollars start flowing. In a big way. For proof, look no further than the booming business that’s fueling casual game developer SGN. The maker of such titles as “Cookie Jam” and “Panda Pop” is poised to almost triple revenue this year to about $280 million from $100 million in 2014, according to Josh Yguado, president and co-founder of the Los Angeles-based company.

April 8, 2015

Smashd: Game On – How Hollywood and game companies are linking together to do big business

Chris DeWolfe’s SGN (Social Gaming Network) experimented in this way, bringing together Hollywood and mobile games. The Beverly Hills based company recently partnered with Fox to launch “The Book of Life: Sugar Smash,” a mobile game companion to Fox’s feature film “The Book of Life,” an animated adventure comedy. This was the first simultaneous game-film release. SGN is also flirting with new and old media channels. And they have a deep enough war chest to do it.

April 3, 2015

LA Times: How Kate Upton’s curves sold a mobile video game — and what it means for the industry

This year, SGN budgeted $10 million for television spots and outdoor ads for its hit matching game “Cookie Jam” and another $10 million for other titles. Backed by $22 million in venture capital, SGN first tried TV with a $1-million eight-week campaign last fall. It came nearly a year after Chief Executive Chris DeWolfe saw the power of TV ads on a visit to Japan. Seeing bright and cheery TV ads for Japanese games in his Tokyo hotel room sent the former Myspace CEO’s mind wandering back to earlier in the day.

January 27, 2015

Variety: Games Studio SGN Taps Ex-Myspace Marketing Exec Josh Brooks to Make Hollywood Inroads

SGN, a mobile games studio, has hired entertainment marketer Josh Brooks — formerly head of marketing at Myspace — as senior VP of brand strategy and marketing with an eye toward striking game-development deals with studios, producers and celebrities. In joining SGN, Brooks has reunited with Chris DeWolfe, former CEO and co-founder of Myspace. According to DeWolfe, Brooks’ experience as a music manager and digital marketer will bring an entertainment-driven approach to SGN’s business development.

December 16, 2014

CNBC: Cookie Jam’ gets green light in China [VIDEO]

We make our games social so they’re more fun to play, says Chris DeWolfe, SGN founder, discussing how their China gaming strategy could help their new game “Cookie Jam” overtake Candy Crush.

December 16, 2014

Venturebeat: SGN teams up with NetEase to take Cookie Jam mobile game to China

In another example of West meets East in global gaming, SGN and NetEase have teamed up to publish SGN’s hit mobile game Cookie Jam in China. NetEase, a maker of online games that is shifting to mobile, will modify the game for the Chinese audience and publish it in mobile app stores in China. Cookie Jam has been a smash hit in the West on Facebook and mobile devices, and it is one of the reasons that SGN has grown to become the leading mobile puzzle game developer in the world, second only to Candy Crush Saga publisher King Digital Entertainment.

December 16, 2014

CNBC: Facebook’s top game aims to sweeten up China

Since its launch nine months ago, “Cookie Jam” has climbed into the top 20 grossing games in Apple’s iOS and Google’s Play store, and was named Facebook’s game of the year for 2014. So what’s next for the skyrocketing game? China. SGN, the developer of the mobile puzzle game, is partnering withNetEase, a Chinese Internet and games service provider, to distribute “Cookie Jam” in the world’s most populated country, starting in early 2015.

December 9, 2014

TIME: These Are Facebook’s Best Games of 2014

Facebook is out with its annual roundup of the year’s top Facebook games, with one game taking the ultimate crown. Cookie Jam, a matching game launched by SGN last May, “swept all others” to become Facebook’s Game of the Year, the company announced Tuesday on its blog.

December 9, 2014

The Guardian: Candy Crush killer? Facebook names Cookie Jam as its best game of 2014

The social network has picked Cookie Jam, from developer SGN, as the standout social game of the year. Having launched in May, the game now has more than five million players online. “Cookie Jam has been an amazing success story. Users love it,” Facebook’s head of games partnerships, EMEA, Bob Slinn told the Guardian. “We now have 375 million people playing games with Facebook across different platforms every month. It’s a huge audience.”

December 9, 2014

Business Insider: Facebook Says This Was The Number One Game on Facebook This Year

Cookie Jam beat out other wildly popular games such as “Kim Kardashian: Hollywood,” “Klondike,” “Old Vegas Slots,” “League of Angels,” and “Sparta: War of Empires. Cookie Jam’s” dominance of the platform has been swift. The game only launched last May, yet rose to well over 5 million players on Facebook in a matter of months.

October 14, 2014

CNBC: Mobile games turn to Hollywood [VIDEO]

Former MySpace CEO Chris DeWolfe, discusses the money being made on mobile games and his partnership with Fox to create a mobile game on the animated film, “The Book of Life.”

October 14, 2014

Bloomberg: How Does a Digital Game Add to a Movie Release? [VIDEO]

SGN CEO Chris DeWolfe discusses Hollywood’s move to digital games on “Bloomberg West.”

October 7, 2014

Deadline Hollywood: ‘The Book Of Life’ Fox-SGN Mobile Game Deal Could Pay Off For Years

The Book of Life: Sugar Smash mobile game, which launched today, could become a model for movie-related titles going forward, with its potential to create years of income for Fox under its revenue-sharing deal with SGN Games, said SGN CEO Chris DeWolfe. The title is available on the iTunes Store and, soon, Google Play, and is compatible with the vast majority of smartphones and tablets currently in use.

October 7, 2014

ABC News: Life After Myspace: Co-Founder Chris DeWolfe’s Latest Project

With surging success in mobile gaming, DeWolfe has branched out into a new partnership with Fox to produce a mobile companion game that will be released simultaneously alongside the upcoming film “The Book of Life.” The deal is one of the first with a major studio. “The mobile gaming business has gotten so big that the top games can gross as much as a blockbuster movie,” DeWolfe said.

October 7, 2014

TheWrap: SGN Launches Mobile Game Collaboration With Fox Digital Tied to Guillermo Del Toro’s ‘Book of Life’

Developer and game publisher SGN launched its first collaboration with Fox Digital Entertainment, the mobile game release “Book of Life: Sugar Smash.” The game is tied to the upcoming “Book of Life,” an animated feature produced by Guillermo del Toro and directed by Jorge R. Gutierrez. The film’s voice cast includes Channing Tatum, Zoë Saldana, Diego Luna, Ron Perlman, Ice Cube, Danny Trejo, Cheech Marin, Placido Domingo, and Christina Applegate, many of whom are also featured voices in the game. The game and film will both be available on Oct. 17.

October 7, 2014

Venturebeat: SGN unveils official mobile game for The Book of Life animated film

Mobile game publisher SGN is revealing today that it has partnered with Fox Digital Entertainment to create a mobile game based on the upcoming animated film The Book of Life. The Book of Life: Sugar Smash is a casual “match-3″ style game on iOS that is a companion to the comedy film, which debuts in theaters on Oct. 17. The game will likely launch on the same day that the film has its red carpet premiere on Oct. 12, said Chris DeWolfe, the chief executive of SGN, in an interview with GamesBeat.

May 21, 2014

VentureBeat: How SGN uses big data to make more money in mobile gaming [Guest Post by SGN CTO Aber Whitcomb]

Most tech companies have a marketing department and some form of analytics. After all, everyone wants more users and everyone wants to see how those users behave. Many times those departments can be isolated from each other. At SGN, we regard analytics as the lifeblood of our company. Almost every action a user takes in our games is logged and stored so we can review it later. We do this for the benefit of improving our games, making them more fun, and encouraging better monetization. So how does this help the marketing department?

May 5, 2014

BuiltInLA: What you need to know about mobile gaming, according to SGN’s Chris DeWolfe

Chris DeWolfe is known as one of the founders of LA tech: he has been in the scene since 1997 and in 2003 co-founded Myspace (where he later served as CEO). Now DeWolfe is driving more growth in LA tech as co-founder and CEO of social gaming company SGN. The 100-person company will be adding 20 more people to their team within the next four months. As he helps navigate SGN to the top, DeWolfe sat down with Built In LA to talk about SGN’s competitors, advertising plans and its fit into LA.

March 26, 2014

CNBC: Squawk on the Street Interview about King IPO – King has transferable network [VIDEO]

Chris DeWolfe, co-founder of My Space & SGN CEO, provides insight into the mobile gaming space and shares his thoughts on the model of King Digital Entertainment.

March 25, 2014

VentureBeat: Discover the state of mobile gaming in a fireside chat with SGN’s Chris DeWolfe [INTERVIEW]

Chris DeWolfe has become an authority on mobile and social gaming. He became a social media pioneer when he founded MySpace. He sold that company to News Corp. in 2005, and in 2010, he got backing from Austin Ventures to buy the social gaming platform MindJolt. In 2011, the company purchased mobile gaming firm SGN and online gaming network Hallpass Media. SGN also bought game developer Mob Science, and the company is now making a wide variety of casual puzzle games across Facebook, iOS, Android, and Amazon. DeWolfe, who runs the company that has been renamed SGN, has a lot to say about mobile and social gaming, from the downside of Zynga’s collapse to the upside of Candy Crush Saga maker King’s rise. He hopes to score with the next big mobile hit, but in meantime, he is watching and learning as the mobile gaming industry evolves. And he hasn’t abandoned making social games on Facebook, as he still sees it as a great proving ground for new ideas.

March 22, 2014

The Next Web: Myspace co-founder Chris DeWolfe thinks he has the keys to social gaming success [AUDIO]

Chris DeWolfe, best known as the co-founder and first CEO of Myspace, now spends his time at the frontline of social gaming with his company SGN, which has had successes with games like Panda Jam and Bingo Blingo. I caught up with him in Austin, Texas during SXSW earlier this month to find out how he plans to keep SGN from suffering the troubles faced in recent years by the likes of Zynga, and his views on the current social networking landscape – a far cry from the one he dominated with Myspace 10 years ago.



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