March 17, 2017

Solitaire Rules

Jam City, Unlinkable

Introduction
To win the game, all cards must be upturned and arranged by suit in the Foundations, stacked from Ace to King. The game is lost when no more cards can be moved to either a Foundation or Tableau.

Interacting With Cards
To move a card or sequence of cards, tap and hold on the card or sequence and drag it to the desired Tableau, then release. Alternatively, quickly tapping and releasing a card will move it to any available position.

Coins
Coins are earned by winning games, and can be used to purchase Mystery Boxes and unlock Card Backs. The number of coins a player has can be found in Profile at any time.

Mystery Boxes
Mystery Boxes can only be purchased with coins and contain mystery rewards.

Tips
Immediately move an Ace, Two, or any other eligible card to a foundation whenever possible. This will allow for more cards to be upturned and enter play. If forced to choose between multiple Tableaus to make a move, prioritize the largest pile.

Prioritize matches that result (or subsequently result) in a card being upturned.

Profile Button
Pressing the Profile button opens a menu containing important player information like Coins, Stars, Scores, Achievements and Stats. Additionally, this is where new Themes can be unlocked and selected for use.

Coins are earned by winning games and completing Achievements, and can be used to purchase Mystery Boxes and unlock Card Backs. The number of coins a player has can be found in Profile at any time.

Mystery Boxes can only be purchased with coins and contain mystery rewards like Themes, Card Backs, and more.

Achievements/Stats is where players can track Achievement progress and claim rewards, and where player history is recorded.

Options Button
Pressing the Options button opens a menu that enables configuration of game settings.

Hint Button
Pressing the Hint button will display valid moves. If multiple valid moves are available, all options will be displayed. Hints are available until a new card needs to be drawn (upturned) from the Source pile. If no valid moves are available, the Hint button will be ineffective.

Undo Button
Pressing the Undo button will undo the most recent move, but will negatively impact score. Undo can be pressed as many times as desired.

Autocomplete Button
The Autocomplete button becomes available when the game has been won, even if all cards have not been placed on Foundations. Pressing the Autocomplete button will automatically sort remaining cards and trigger the Win sequence.

1 Card and 3 Card – Object of the Game
Solitaire 1 Card and 3 Card are played with a standard 52 Card Deck without Jokers. A 1 Card game means that only one card will be drawn from the Source and placed into the Waste Pile at a time, while a 3 Card game means three are drawn and upturned in the Waste Pile at a time. There are no limits to how many times the Source deck can be cycled through in either style.

After shuffling, seven piles of cards are laid from left to right. Each pile begins with one upturned card. From left to right, each pile contains one more card than the last. The first and left-most pile contains a single upturned card, the second pile contains two cards (one downturned, one upturned), the third contains three (two downturned, one upturned), and so on, until the seventh pile which contains seven cards (six downturned, one upturned). The board layout will always be the same at the beginning of every game.

The four Foundations are built by suit, from Ace (low) to King (high). Cards in the Tableau must be arranged in Sequences by alternating colors (red to black to red, or black to red to black, and so on), and stacked from high at the top (base) to low at the bottom (for example: red 5, black 4, red 3, black 2). Individual Cards and Sequences can be moved to different Tableaus to build out Sequences until they can be fed into the Foundations by suit. The game is won when all cards are upturned and arranged by suit in the Foundations, stacked from Ace to King.

Scoring:

Move Points
Undo -15
Waste to Tableau 5
Waste to Foundation 10
Tableau to Foundation 10
Turn over Tableau card 5
Foundation to Tableau -15
Recycle Waste when playing by ones -50 (minimum score is 0)

VEGAS SOLITAIRE RULES
Vegas Solitaire uses a standard 52 card deck 1 time for 1 Card draw, 3 times for 3 Card draw. Twenty eight Cards will be dealt to the Tableau in 7 columns, with the number of cards increasing from 1 to 7 from left to right. All cards are facing down except the top card which will be facing up.
After shuffling, seven piles of cards are laid from left to right. Each pile begins with one upturned card. From left to right, each pile contains one more card than the last. The first and left-most pile contains a single upturned card, the second pile contains two cards (one downturned, one upturned), the third contains three (two downturned, one upturned), and so on, until the seventh pile which contains seven cards (six downturned, one upturned). The board layout will always be the same at the beginning of every game.

The four Foundations are built by suit, from Ace (low) to King (high). Cards in the Tableau must be arranged in Sequences by alternating colors (red to black to red, or black to red to black, and so on), and stacked from high at the top (base) to low at the bottom (for example: red 5, black 4, red 3, black 2). Individual Cards and Sequences can be moved to different Tableaus to build out Sequences until they can be fed into the Foundations by suit. The game is won when all cards are upturned and arranged by suit in the Foundations, stacked from Ace to King. By stacking all possible cards in the Foundations, players can win big with a 21 coin payout.

Scoring:
In Vegas Solitaire, a player will have to “buy” the deck, represented by a -52 score at the beginning of every game.

Move Points
Waste to Tableau 5
Waste to Foundation 5
Tableau to Foundation 5
Turn over Tableau card 5
Foundation to Tableau -15
Recycle Waste when playing by ones -50 (minimum score is 0)

Vegas Cumulative Rules
When Vegas Cumulative rules are enabled, a player’s score will not be cleared and will carry on to the next game. This way, a player can track whether they are “ahead” or “behind” in scoring over a streak of games.

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