January 22, 2018

Jam City and Panda Pop Team Up with NFL Star, Ty Montgomery, in ‘Save the Babies’ Event Benefiting the Coalition for Children, Youth & Families


Today Jam City announced a partnership with Panda Pop super fan and NFL star, Ty Montgomery, for a Panda Pop Save the Babies Event. Teaming up with Ty to support foster care families, Jam City will be donating $15,000 to the Coalition for Children, Youth & Families in his honor. Ty will be challenging his Green Bay teammates and other professional football players to rescue the baby pandas in Panda Pop, the world’s most popular bubble shooter game. Kicking off on Ty’s 25th birthday, for every 25 levels these pro players complete in Panda Pop between January 22-29, Jam City will donate an additional $2,500.

“Ty Montgomery makes a difference for his team every time he’s on the field. Now he’s channeling his passion for Panda Pop toward making a difference in the lives of foster care children through our Save the Babies event,” said Josh Yguado, Co-Founder, President and COO of Jam City. “Jam City is very proud to join Ty and the Coalition for Children, Youth and Families to bring the helping spirit of Panda Pop to foster children and their families.”

Along with being a talented and dedicated Panda Pop player, Ty Montgomery is a fleet-footed running back for the NFL’s Green Bay Packers. After starring at Stanford as a wide receiver, he was drafted in the third round of the 2015 NFL draft. In 2016, he switched to running back to fulfill a team need, showing his team spirit and readiness to help others around him.

Panda Pop is my go-to game and it’s a great pleasure to work with Jam City to use my off-the-field pastime to benefit those in need,” said Ty Montgomery. “Once you start playing Panda Pop you don’t want to stop, so I know my teammates will come through for this challenge to earn additional resources for the Coalition for Children, Youth & Families.”

Based in Wisconsin, the Coalition for Children, Youth & Families supports people who are changing lives through foster care and adoption by connecting them to information, training, and support they need to succeed. Its mission is to inspire, inform and support individuals and families caring for children touched by foster care and adoption.

“Ty Montgomery is one of our strongest supporters and on behalf of the foster care children and families who benefit from our services, we welcome this generous contribution from Jam City and Panda Pop,” said Oriana Carey, CEO of the Coalition for Children, Youth & Families. “This Panda Pop event will help us carry out our mission so let’s go, Packers—save those panda babies!”

Jam City’s hit game Panda Pop is free to play and is available on mobile devices via the Apple App Store and Google Play Store.

January 11, 2018

Jam City and FoxNext Games Celebrate 300th FAMILY GUY Episode with Danny Trejo in FAMILY GUY: Another Freakin’ Mobile Game


Today Jam City announced a special Danny Trejo-themed in-game event for FAMILY GUY: Another Freakin’ Mobile Game which will run from January 14th to January 18th. We are SUPER excited about this partnership with Danny Trejo, a legendary American actor known for playing iconic characters and super-villains in films and TV shows such as Machete, Spy Kids, Breaking Bad and Sons of Anarchy. The event launch celebrates the 300th episode of the FAMILY GUY television series, from which the Jam City game gets its trademark characters and humor.

Along with the in-game event, we are also releasing comedic videos starring Danny Trejo, featuring real life match-3 challenges, to give players a taste of what to expect in FAMILY GUY: Another Freakin’ Mobile Game. For a limited-time the game will host an epic match-3 battle between Peter Griffin’s food truck and his Trejo’s Coffee & Donuts’ truck. Word is Peter’s truck business is booming and Danny wants in on the sweet, sweet action.

Commenting on the event, Jam City Co-Founder and President Josh Yguado, said: “We are all in on the FAMILY GUY brand and it’s awesome to celebrate the show’s 300th episode with an icon like Danny Trejo. FAMILY GUY: Another Freakin’ Mobile Game thrives on the same style of topical yet self-aware humor as the show and Danny’s appearance in the game is no exception.”

Danny Trejo added: “When Jam City asked me to appear in FAMILY GUY: Another Freakin’ Mobile Game, I had two questions, ‘Who wants some delicious donuts?’ and ‘What happens to players who disrespect the Trejo’s trucks?’ I’ll have words for any players who think they can breeze their way through my game levels.”

Created in close partnership with FoxNext Games and the Family Guy Production team, FAMILY GUY: Another Freakin’ Mobile Game is available for free from the Apple App Store on iPhone, at (, on Google Play at (, and available via all major app stores worldwide.

December 12, 2017

Jam City, Onward 2018!!

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Jam City could not be more honored to announce today that we have entered into a licensing agreement with Warner Bros Interactive Entertainment to develop a mobile game for one of the largest and most iconic brands in history:  Harry Potter.

As Harry Potter fanatics ourselves, we have great respect for the millions of people throughout the world who have followed the Harry Potter story for more than 20 years.  From an idea born on a train journey to its creation in a small cafe in Edinburgh, Harry Potter and the Philosopher’s Stone started a global phenomenon.  Our company is now part of this legacy, and the game we are announcing today (Harry Potter: Hogwarts Mystery) is a labor of love for our developers and artists, who are dedicated to creating the most magical entertainment and gameplay experience for anyone who adores J.K. Rowling’s Wizarding World.

Ending 2017 by announcing Harry Potter: Hogwarts Mystery caps off an extraordinary year for Jam City.  We debuted four mobile games this year that reflect our mix of original titles and our ability to turn licensed third party IP into dynamic, personal game experiences.  Titles like Snoopy Pop, Family Guy: Another Freakin’ Mobile Game and Futurama Worlds of Tomorrow continue to demonstrate that Jam City is the industry leader when it comes to bringing beloved entertainment franchises to life in the mobile game format.  Additionally, the launch of Cookie Jam Blast further validated the significance of our own Cookie Jam franchise: a half a billion dollar mobile game that continues to grow in audience and profitability year-over-year.

As we look forward to 2018, we believe Jam City is a company at the forefront of a massive, global shift in human behavior — enabled by mobile phones — that is changing how we communicate, how we connect, and how we are entertained.  Increasingly, life today happens on mobile, app-by-app.  And, amid all of the entertainment options enabled via smartphones, mobile gaming is the fastest-growing form of entertainment media worldwide.  Mobile games represent 85% of all revenue generated by the app economy (App Store and Google Play).  That translates to a $40.6 billion mobile games industry last year alone.  Mobile gaming is a juggernaut experiencing unprecedented growth.  Today, there are more than 2.5 billion mobile gamers worldwide (compared to 100 million in 1995).

Games have moved from a subculture to become something far more mainstream and an integral part of modern life.  The massive scale of mobile audiences and frequency of game engagements, is driving an entirely new level of cultural relevance for games.  We believe Jam City is one of companies at the forefront of this mega trend.

As more and more people around the world look to their mobile phones and devices for entertainment, connections, and joy, our 500 employees will continue to create amazing mobile games for our hundreds of millions of players worldwide.  At Jam City, we make magic.  No wand required.

Happy holidays, and let the games begin!


Chris DeWolfe

Co-Founder and CEO of Jam City


December 4, 2017

Jam City Marks National Cookie Day By Announcing First Annual Holiday Cookie Jam Winner

Celebrating this year’s National Cookie Day,Jam City, a Los Angeles-based mobile game developer, announced that social media superstar, Justine Ezarik (aka iJustine), is the winner of its first annual Holiday Cookie Jam contest.

Holiday Cookie Jam pitted iJustine against her sister and fellow social media influencer, Jenna Ezarik, in a cookie recipe contest, with the winning recipe featured in Jam City’s hit mobile game, Cookie Jam, for the entire month of December. With more than 10,000 fans voting on Facebook of fans voting on Facebook, iJustine’s mouthwatering rainbow cookies, which mimic the game’s trademark rainbow cake power-up, triumphed over Jenna’s delicious peppermint thumbprint cookies.

“National Cookie Day is celebrated around the world by getting together to bake and eat cookies, and Holiday Cookie Jam extends this experience to mobile players with a friendly confectionery competition,” said Josh Brooks, SVP of Marketing and Brand Strategy at Jam City.  “Our players have spoken, and we congratulate iJustine on her sweet victory. Everyone can be a winner, as iJustine’s recipe will be available in Cookie Jam all month so fans can make their own rainbow cookies at home for the perfect holiday treat.”

“I’m so excited that Cookie Jam fans chose my rainbow cookies as their favorite holiday cookie!” said Justine Ezarik. “I’ve been having so much fun playing the game and could not be more excited to have my recipe featured!”



The History of Cookie Day (December 4th)

In 1987, Matt Nader of the San Francisco-based Blue Chip Cookie Company created Cookie Day. This fun and sweet holiday was also championed by Cookie Monster from Sesame Street. Since then, word traveled around the globe that there was much tasty fun to be had on December 4th, and people from many countries now celebrate Cookie Day by getting together and baking (and eating) cookies. In fact, a number of Cookie Day variations such as Oatmeal Cookie Day and Bake Cookie Day are also celebrated around the world.






Preheat to 350 degrees / Bake for 15-22 minutes



1 Cup unsalted butter

1 Cup granulated white sugar

1 teaspoon vanilla extract

1/2 teaspoon almond extract

1 egg

2 teaspoons baking powder

3 cups all purpose flour

Rainbow food dye

Egg white (for egg wash)


1 cup (230g) unsalted butter, softened to room temp

3 and 1/2 cups (420g) confectioners’ sugar

1/2 cup (45g) unsweetened cocoa powder

3 Tablespoons (45ml) heavy cream or milk

1/4 teaspoon salt

2 teaspoons vanilla extract



Preheat oven to 350 degrees. Use baking spray or parchment paper to line baking sheet

In a small bowl, whisk together the flour and baking powder

In a stand mixer, beat together the butter and sugar until smooth and very fluffy. Beat in the egg, vanilla extract, and almond extract. Gradually blend in the dry ingredients.

Divide dough into different small bowls (as many as you would like colors)

Add a few drops of food coloring to each bowl and mix

Roll the dough into small balls. Place on lined cookie sheets about 1 inch apart

Bake 8-10 minutes in the oven, or until lightly browned. Let stand on cookie sheet two minutes before removing to cool.

When completed cooled, put icing on one cookie bottom and top with another cookie.


Whisk together room temperate butter, confectioner’s sugar, and salt 

Gradually add cocoa powder, heavy cream/milk and vanilla extract

Place icing into bags with desired tip, decorate cookie as desired

Combine cookies into tasty Cookie Jam sandwiches, enjoy!

November 1, 2017

Halloween Recap at Jam City

Jam Citizens got a bit spirited with their costumes this year and represented some of our favorite Cookie Jam characters. 

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This year, employees brought some Spooktacular competition to our annual company-wide costume contest! This year, we included boo-tiful pumpkin carving to the mix. Check out some of our competition throughout the offices!!

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TinyCo, a Jam City Company, had a gourd time annual office decorating contest. We were mostly amused…but more than a little terrified with their skills. 

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Jam City Los Angles celebrated Halloween with some skele-fun and their own local costume contest. 

October 24, 2017

Halloween at Jam City

Jam City is taking Halloween game play to a frightful new level this year. We are so excited about our six games integrating Halloween in spooktacular ways! We invited some Halloween experts to discuss the special in-game events.  Not only did they dish about our in-game treats, but they took over the office as well! Check out their expert opinions and day at the Jam City office below!


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October 19, 2017

Jam City Dresses Up for Halloween!

Trick or Treat! Who wants something sweet… to play? Jam City is celebrating Halloween throughout the month of October with treats for mobile players across six hit mobile games including the monster hits (over 100 million downloads each), Cookie Jam and Panda Pop. Along with these two titles, Family Guy: The Quest for Stuff, Family Guy: Another Freakin’ Mobile Game, Marvel Avengers Academy, and Futurama: Worlds of Tomorrow are all featuring in-game Halloween events, which include fan contests, new gaming content, costumes, and challenges. Get ready for some Halloween fun!

Jam City’s Trick or Treat Details

Unless otherwise indicated, all in-game events are currently active from now until October 31.

  • Cookie Jam: On October 24, a new “Marshmalloween Isle” area with 20 new levels will be introduced, giving players deliciously eerie new challenges! Cookie Jam fans can win in-game currency and game swag by uploading photos of their spookiest homemade treat to the Cookie Jam Facebook page, with the winner picked by fan voting and Jam City judges. Other in-game events include Halloween-themed Cookie Walk and Cookie Hunt events, an all-new challenge to win the Batship and special sales!
  • Panda Pop: Players can take part in new Halloween events for a chance to win spooky prizes! The game’s new PvP Race mode offers a chance to win a Bride of Frankenstein costume and there will be multiple sales including costume bundle offers. There’s a Haunted Dojo event from October 26–30 and on Halloween everything culminates with a special flash sale. Fans can also participate in the Panda Costume Contest by submitting their best panda costume photos on the game’s Facebook page.
  • Family Guy: The Quest for Stuff: Horror movie characters and creatures are escaping from Stewie’s malfunctioning holographic projector into the real world—and it is up to Peter to save Quahog from the supernatural threats! Players must aid the Quahog gang in fending off zombie hordes and recruit help from iconic characters from “Silence of the Lambs,” “Teen Wolf,” “Jeepers Creepers,” “Candyman 3: Day of the Dead,” “John Wick: Chapter 2,” “Jigsaw” (the latest film in the “Saw” series, releasing October 27), and more.
  • Family Guy: Another Freakin’ Mobile Game: Players can join the “13th Day of October” event as the Griffins go camping at beautiful Camp Slashenchop! Spooky prizes such as a mask for Peter can be won on the game’s new Halloween mini-map. To support FG: AFMG’s Halloween event, the official Facebook page will host a photo contest where fans can submit their scariest Family Guy Halloween costume. Fans will vote on their favorites and one winner will take home the grand prize (winning costume to be featured in-game, and additional Family Guy prizes).
  • Marvel Avengers Academy: Baron von Strucker joins the game and tries to take down S.H.I.E.L.D. and rebuild HYDRA by infiltrating the secret Area 13 base! Baron von Strucker will free dangerous monsters and aliens that have been trapped while also recruiting zombie versions of HYDRA villains to finally defeat S.H.I.E.L.D. and the Avengers. New villains and characters include Dum Dum Dugan, Hit-Monkey, Zombie Baron Zemo and Zombie Madame Hydra, and Franken-Castle Punisher.
  • Futurama: Worlds of Tomorrow: Each week, a crew member will make a devilish wish, resulting in Robot Devil pairing the character with a robot counterpart to “help” them with their wish. Preacher Bot will join the game; Devilish Fry will get up to no good; and eventually everyone will band together to take down Robot Devil… as they should have in the first place!
October 15, 2017

Jam City October Wrap Up

Check out some of the great things Jam Citizens have been doing this month!

こんにちは Anime Club

TinyCo’s has a new club! These anime fans do bi-weekly meetings where they view movies and TV series! 



Dodge, Dip, Dive, Duck, and Dodge

Jam City LA took on tech companies like Snap Chat, Tinder, and Space X in a multi-part Dodgeball tournament. 

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The Great Shake Out

On October 19th at 10:19am, we all took a moment to Drop, Cover, and Hold. Everyone was encouraged to take these 60 seconds to participate in the drill.

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September 18, 2017

Jam City Summer 2017!

It’s been very busy at Jam City this summer! Check out some of our fun events and group activities our employees have been having.

Summer Parties!

A long time tradition, Jam Citizens took the day off to get some fun in the sun.

- Los Angeles’ Beach Day -

Jam City Los Angeles Studio and HQ employees enjoyed a day at the beach in Malibu!  

This luau-themed beach day included team building games, a treasure hunt, standup paddle boarding, and Hawaiian BBQ!


- San Francisco at Great America -

Jam City San Francisco took the day to hang out with Snoopy at Great America.

The day was filled with Roller Coasters, Water Park, and wristbands for All-You-Can-Eat food. 


- San Diego’s Beach Day -

Jam City San Diego headed to Carlsbad Lagoon for a day of BBQ, jet skiing, boating, stand up paddle boarding, kayaking, tubing, volleyball and more!

SF- party

- TinyCo Summer Picnic -

TinyCo invited over 200 employees to a picnic in Golden Gate Park. There was plenty of food and drink including The Steamin Burger food truck and CREAM ice cream sandwiches. There were several rounds of volleyball, corn hole, beer pong, and giant ​Jenga. 


Snoopy Pop Launch Party

The Snoopy Game Team celebrated their game launch with ice cream sandwiches and a trip to a bar-cade.

Check out Snoopy Pop in App Stores now! 


Eclipse Viewing Party

Jam City Los Angeles enjoyed some breakfast and special treats while viewing the Eclipse. 

Eclipse Gif

International Chocolate Day

Jam City TinyCo took some time out of their Wednesday to celebrate a very important holiday.

They enjoyed a chocolate fountain, chocolate samples, and shared the chocolate love!


 Jam City Fruit Club 

Jam City San Francisco has recently organized an afternoon munchies group centered about fruit, veggies, and other healthy treats.

When willpower gets low, this group convenes to share family-style platters they bring from home and enjoy some casual conversation.

One club founder, says, “my personal favorite was frozen banana puree with cinnamon, strawberries and nuts. It’s just like ice cream”

fruit club

Check out our Instagram Hashtag



July 3, 2017

Futurama Cast and Creators Celebrate Launch of Futurama: Worlds of Tomorrow with Reddit AMA and Facebook Livestream Hosted by Tom Kenny



On Thursday, June 29, Futurama creators Matt Groening and David X. Cohen were joined by voice cast members Billy West (Voice of Fry, Professor, Zoidberg, and others), John DiMaggio (Voice of Bender and others), Maurice Lamarche (Voice of Kif, Calculon, Lrrr, and others), Lauren Tom (Voice of Amy Wong and others), and Phil Lamarr (Voice of Hermes and others) to celebrate the launch of Futurama: Worlds of Tomorrow with live Reddit AMA and Facebook livestream hosted by Tom Kenny (Voice of SpongeBob SquarePants and others).

June 26, 2017

Futurama Creators Matt Groening, David X. Cohen and Series Voice Cast Members Attend FUTURAMA: Worlds of Tomorrow Launch Event in Hollywood, CA

Futurama WOT Event

On June 20, Jam City and TinyCo, hosted a launch party for Futurama: Worlds of Tomorrow at the Avalon Theatre in Hollywood.

The Nerdist’s Chris Hardwick moderated an exclusive LIVE reading of an episode of Futurama by the series’ cast and creators, followed by an exclusive Q&A with co-creator and executive producer of Futurama, David X. Cohen. Series creator Matt Groening made a special appearance and surprised guests.

Attendees also had the opportunity to receive hands-on time with the game and press interviews were held throughout the evening.

The event was OUT OF THIS WORLD!

May 15, 2017

Jam City’s SVP of Game Development Jill Wilson Serves as Mentor for Fortune/U.S. State Department Global Women’s Mentoring Partnership

Fortune Mentorship 2017

From May 1 – 12, Jam City’s SVP of Game Development Jill Wilson mentored Danielle Sharaf, CEO of Switch-ITC, a multifaceted mobile value added services company based in Pakistan, as part of the Fortune/U.S. State Department Global Woman’s Mentoring Partnership.

The Fortune/U.S. State Department Global Women’s Mentoring Partnership is an international exchange program that pairs senior women executives in the United States with emerging leaders from around the world to improve the status of women in business.

“It’s such an honor to participate in this program and to help support the global advancement of women,” said Jill Wilson, SVP of Game Development at Jam City. “Danielle is an incredibly smart, driven and passionate entrepreneur. We feel lucky to get to know her and learn from her, as well as teach her what we do here at Jam City.”

Jam City is proud to play an important role in engaging, inspiring and empowering a new generation of women leaders around the world. For the past two weeks, Jill has mentored Danielle, providing her with valuable skills, experience, and access to networks needed to grow as a leader in her business, community and country. At the same time, Danielle has shared her experience, industry knowledge, and key insights on the business culture in Pakistan to help Jam City advance in the global economy.

“It’s been phenomenal experience and a lot better than I could have ever expected,” said Danielle. “Not only did I get a lot of direction in terms of my career, but also in terms of personal growth as a woman in the tech industry.”

During her visit, Danielle also participated in numerous activities that gave her the opportunity to get to know Jam City employees and experience LA arts and culture. Jam City hosted a meet-and-greet breakfast every morning and a happy hour every evening, in which Danielle got to know a different Jam City member outside the office. Danielle also hosted a lunch and learn, in which she provided background and insightful information about her company. She visited visited the Museum of Ice Cream and had her first food truck experience at Abbot Kinney in Venice.

“Everybody I’ve met at Jam City will certainly have a profound effect on me,” said Danielle. “In terms of organizational culture, at some point in time, I would want my company where Jam City is now.  Bringing people together and having the workspace and environment like this are now my goals for my company.”

More About Danielle Sharaf:

As one of Pakistan’s leading young technology entrepreneurs working on projects that impact the lives of more than 15 million cellphone users in the country, Danielle’s initiatives are bringing health solutions to adolescent girls and linking job-seekers with industry and empowering women across all socioeconomic strata. Before she started Switch-ITC, she has been an integral part of Pakistan’s most successful startups and also led brand campaigns for large companies.

A self-starter and a multi-talented professional, Danielle is uniquely placed as the only woman CEO in her industry. A communicative technology enthusiast, she has a keen focus on mobile product development and its potential for social change.

An engineer by training and a product development guru by trade, Ms. Sharaf has received international grants and worked with tech gurus to scale and sharpen her business acumen. She was recently nominated for the 2017 Ladiesfund Trailblazer Award. She tweets at @DaniShara.


May 2, 2017

Adam West, Robert Franzese and Ralph Garman Celebrate Family Guy AFMG Launch

Adam West (Batman and Mayor West of Quahog), Robert Franzese (Real Life Peter Griffin) and Ralph Garman (KROQ and Family Guy expert) visit Jam City HQ to celebrate the launch of Family Guy Another Freakin’ Mobile Game via Facebook live stream.


February 16, 2017

#TBT Jam City’s EVP & General Counsel Rob Zakari talks up IP at Casual Connect Berlin

Jam City EVP of Corporate Development & GC Rob Zakari visited Casual Connect Berlin earlier this month where he spoke about the distinct advantages of licensed and original IP with European-based mobile gaming executives.


Zakari (center) speaking at Casual Connect Berlin with Wooga’s Sebastian Kriese (at left) and moderator Caglar Eger of Goodgame Studios.

February 14, 2017

Jam City Blooms With Charity for Valentines Day

This Valentine’s Day, the good folks at Jam City celebrated with a flower-making workshop with Bloom 2 Bloom! Each bouquet made/purchased gives back to non-profit organizations such as Girls, Inc., Trees 4 Trees, Wish Upon A Teen, and Downtown’s Women’s Center.




December 9, 2016

Jam City’s Hour of Code

This past Wednesday, Jam City San Diego participated in the annual Hour of Code event at the Casita Center for Science and Technology.



Joseph Young and Chris Andelin taught the 4th grade class, covering Minecraft and CodeMonkey. They talked about their education path through college and the game jobs they’ve had as well as answer questions. The class was then lead through the first couple of problems on the hour of code lessons.



On day two, Joseph Young, Trevor Miller, and Jason Justice got to spend time with the 5th grade class. The courses covered were Minecraft, Star Wars, and Code Combat.



It was an amazing experience for everyone involved: “I was blown away by how much these kids already knew; they’ve been doing block coding with their Chromebooks before and were disappointed at the end of the period when they had to stop working on a problem.” – Jason Justice

Casita created a TED talk covering the event – check it out here!


Grant Chen, November 10, 2016

Jam City Plays Games for an Extra Life

Last weekend was the start of our charity partnering with Extra Life! We met up with our coworkers at our offices, streamed games, and raised money for Children’s Miracle Network Hospitals, who give life-saving care to children, even if their families can’t pay. We played some amazing Mario Maker levels, had some exciting matches of League and Smash, and we had fun doing it. Most importantly of all, we blew past our goal of $1,000, raising $1241 for the kids

Extra Life isn’t over yet, though.This weekend, come and check out the stream, or even play with us!

Please spread the links to your friends and family. Let’s see if we can beat $2000 this weekend! The donation links can be found on the stream pages, but you can also head over to our Extra Life team page and join us.

Let’s work together for the kids!


November 4, 2016

Gamertainment: Gaming Goes Mainstream

This past week, Jam City’s President, Josh Yguado, along with Jon Goldman (Harvard AB ’87 - Skybound Entertainment, Greycroft Partners), Larry Kasanoff (Cornell AB ‘81 - Threshold Entertainment), and Rick Phillips (Harvard AB ’85 – 20th Century Fox) had a great discussion on #gamertainment. Hosted by Cornell in Hollywood and Harvardwood, the conversation was moderated by Alex Krivicich (Cornell AB ‘08 - Super Bit Machine).

The future of gaming isn’t gaming, and the future of entertainment isn’t entertainment. The clear borders that once defined these distinct industries and structured the way we’ve thought about them are blurring by the day. Games are becoming motion pictures and movies, TV shows and TV personalities are becoming games like never before. There’s a new paradigm — Gamertainment. Studios now have gaming arms and gaming studios are getting into movie making.

October 17, 2016

Weekly Tech Roundup: Five Jam City Games Featured On The App Stores

Naughty Monster Story Launch

  • Home page banner & #4 Icon in New + Updated Games (Google Play)
  • Featured in “New Games We Love” in select countries (App Store)


Panda Pop Scooby-Doo Event

  • Featured in “Dressed Up for Halloween” collection (App Store)


Other Notable Features

  • Marvel Avengers Academy & Family Guy QFS featured in “Dressed Up for Halloween” collection (App Store)
  • Cookie Jam featured in “Sweetest Games” collection (App Store)

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Chris DeWolfe, September 22, 2016

Playing the Name Game

What’s in a name?

That’s a question I started thinking a lot about last year.

In an airport lounge waiting for a flight back to Los Angeles last fall, some members of the executive team and I began discussing, over potato skins and a sad salad, whether our company’s name was still the right fit for the company we had built.

Well, a few creative agency meetings, 13 months, 20 brainstorm sessions and about 500 names later, we had our answer. Our old name wasn’t going to cut it anymore.

Good bye, SGN Games. Hello, Jam City.

Starting today, we’re now Jam City. Oh yeah, we’ve got the themed water bottles, hoodies and scratch-and-sniff stickers to prove it.



OK, but why?

Our old name got us far, like 800 million downloads far, and we’re grateful for that. Our games have been played 25 billion times. If you combine all the time people have spent playing them, you get 122,000 years, the equivalent of watching every episode of Friends about 9 million times.

Notably, five of our games are in the Top 100 grossing charts across Google’s and Apple’s U.S. app stores–something only three other game makers can say.

On top of all that, profitable for years, our revenues have grown more than 100 percent every year for five years straight.

But in spite of that success, my co-founders Josh Yguado and Aber Whitcomb as well as other members of the executive team and I grew increasingly convinced that our name was at odds with our identity.

The problem basically boiled down to this: As a company, we’ve thrived by creating colorful, engaging mobile games like Cookie Jam, Juice Jam and Panda Pop. And yet even though we’re in the business of fun, our old name was a humdrum corporate acronym that lacked the spirit of our games.

Put another way, we were a company with memorable products but a forgettable name.

With Jam City, we’re harnessing the success of our games to animate our company’s identity.

Coming up with the right name wasn’t quick or easy. We went through countless ideas but each time kept coming back to the same name–and with good reason.

On the one hand, Jam City is a nod to two of our most beloved, successful games. Cookie Jam and Juice Jam are played about 30 million times per day.

On the other hand, it’s a nod to our company’s creative culture. For musicians, jamming is about informally creating harmony amid improvisation. They might not be part of the band or even be reading the same music, but they’re making something together that’s beautiful and greater than themselves. (If you want to see a lot of jamming, watch Martin Scorsese’s rock doc The Last Waltz).

Our creative and technical teams here work the same way. On any given day in one of our studios, you’ll see designers and engineers huddling together on couches or conference rooms problem-solving in impromptu teams. They even call their sessions Game Jams.

And for us–a company whose mission remains connecting people around the world through games–“City” connotes the diverse, vibrant, virtual space we’re building for our players in every imaginable place in the world.


What now?

We already own three games based on Hollywood franchises with Family Guy: The Quest for Stuff, Marvel Avengers Academy and the Book of Life: Sugar Smash. As gaming and entertainment continue to collide–something I call Gamertainment–some Hollywood brands with global popularity will grow increasingly lucrative for mobile game makers.

I’m announcing today that we’ve added Peanuts to the list, and we’ll be releasing a mobile game based on the iconic comic strip this year. And while we’re carefully expanding our partnerships with Hollywood, we’ll also continue doing what we do best: building great games that people around the world want to play–and play a lot.

Thanks for letting me share our news with you!



August 13, 2016

Jam City lends Habitat for Humanity a helping hand

On an average day, you’ll usually find Jam City’s game designers in front of monitors, not behind wheel burrows and circular saws.

But this wasn’t your average day.

The Jam City team joined Habitat for Humanity of Greater Los Angeles, or Habitat LA, on a recent Friday in August, helping the nonprofit build affordable homes in Inglewood.



So that meant the folks behind Panda Pop and Cookie Jam learned how to paint, sand, caulk and, yes, even use a circular saw.


Thanks for letting us help you, Habitat LA! We were honored to be a part of your important mission.



Chris DeWolfe, July 5, 2016

Why We’re Buying TinyCo, A Studio That Turns Entertainment Brands Into Hit Mobile Games




I’ve got great news.

Jam City is buying TinyCo, a San Francisco studio that’s built a thriving business out of converting Hollywood brands into popular mobile games. They’ve already done it with Family Guy: The Quest for Stuff and Marvel Avengers Academy. More importantly, with other equally iconic titles in hand now, they’re going to do it again soon.

The deal closed today, and we’re pumped about it.

TinyCo’s cofounder and CEO, Suli Ali, and its 125 employees will now be joining Jam City’s kick-ass 275 designers, graphic artists, developers and marketing ninjas. We’re thrilled to begin working together as part of one team.

Last July, we received a $130 million investment from South Korea-based Netmarble Games, and we promised that as the mobile gaming industry consolidated we weren’t going to stand by and watch.

We think we’re making good on that pledge. TinyCo just became our third acquisition since December.

The mobile gaming business is a good place to be these days. This year, revenues are expected to surpass those from the PC and console gaming industries for the first time ever. What’s more, revenues from mobile games are forecast to grow at 10 times the rate of PC and console games this year, according to an April report from Newzoo.

All along, we’ve been building toward becoming a giant in this new, fast-growing space, and we’ve made acquisitions that complement that ambition. TinyCo is a key part of that strategy for obvious and not-so-obvious reasons. Here are the obvious ones:

  • TinyCo is a great company with serious growth. Its two signature games have been downloaded more than 100 million times. And we expect it to earn more than $100 million this year.
  • It helps us become a leader in a different genre of games. While we’re a global leader in puzzle games–think match-three titles like Cookie Jam and Genies and Gems or bubble shooters like Panda Pop–TinyCo is a leader in simulation or builder games.
  • It helps us diversify our business plan. Jam City creates and owns its intellectual property. TinyCo has taken a different tack by licensing existing brands. There are a lot of mobile games out there, but ones with name ID have a leg-up on the competition, not to mention lower development and marketing costs.

The thing is, I think there’s a less straightforward yet perhaps more important motivation for this acquisition–one that gives insight into my vision for this company and the future of this industry.

Buying TinyCo advances our goal to not only grow but also becoming a mobile gaming entertainment franchise.

Consider its business model. TinyCo converts globally recognizable Hollywood brands into mobile games.

Suli and TinyCo foresaw the importance of mobile before many others in this business. And in a very clear way, the company has been at the forefront of navigating one of the most important trends affecting this industry–that is, gaming and entertainment are colliding at an unprecedented rate.

Let me explain.

The boundaries that once defined the gaming industry and traditional entertainment franchises are growing increasingly porous by the day. By my count, more movies based on games will be in theaters this year than ever before.

What’s more, they’re doing well.

Two movies based on games–Angry Birds The Movie and Warcraft–are currently ranked 10th and 11th at the worldwide box office, both taking in more than $325 million so far. There are at least two more on the way to theaters this year. In 2017, expect even more.

At the same time, the opposite trend is also true. That is, more movies, TV shows and celebrities are providing content for games, particularly mobile ones. In addition to TinyCo’s Family Guy and Avengers games, the Simpsons and Jurassic World franchises have produced top grossing games. And that’s not even getting into the increasing cross-pollination between Hollywood stardom and gaming.

These days, movie studios are getting into the game-making business, and gaming studios are getting into the movie-making business.

For lack of a better word, I call this intersection or collision between these two decreasingly distinct industries Gamertainment.

It’s a trend we like a lot.

From the beginning, I’ve worked with a team deeply rooted in tech and, also, media and entertainment. Jam City’s CTO, Aber Whitcomb, was also the co-founder and CTO of MySpace; and Jam City’s President and COO, Josh Yguado, was an executive at Fox Networks after working at Univision and MTV.

To be sure, we’ve played our role in this Gamertainment trend, launching our first game based on a movie–the Book of Life: Sugar Smash–in 2014. And last year, we used an actor–Dr. Ken–in national ad campaigns for one of our games, Cookie Jam.

TinyCo fits well into this evolving world where entertainment franchises are becoming lucrative games and games are becoming lucrative gaming franchises.

In the most recent year, we saw our fastest rate of revenue growth ever. We’ve grown more than 1000 percent since 2013. We expect to earn more than half a billion dollars within the year, and we think we can even do better in the near future. Embracing a company that gets this trend will help us do it.

Now, it’s time to start making awesome new games.




Kevin Chao, June 17, 2016

Top 3 from E3

It’s June and if you’re a lucky member of the interactive gaming industry, that means it’s E3 time! E3 is the Electronic Entertainment Expo and takes place every June in sunny Los Angeles. It’s a time when game publishers and developers come together to show off what they’re working on and all the cool new things we can all look forward to in the coming months and years. While Jam City didn’t have a booth on the show floor this year, I still took a day to see the sights and check out what E3 had to offer. Here are the top 3 things I took away from E3 2016!

Old Franchises, New Experiences

Much like Hollywood movies, game franchises are big business. Even if you don’t play many games, you’ve probably heard of Activision’s war shooter series Call of Duty, or if casual puzzle games are more your style, King’s Saga games. This year saw the return of several big name franchises, but the trend seemed to be to breath new life into them by giving players something completely different than what they had become accustomed to from previous entries. New entries in the God of War, Call of Duty, Resident Evil, and Legend of Zelda series all veered away from the traditional to give what looked like brand new and exciting experiences.



VR Immersion

Virtual Reality (VR) is finally here and it looks like it’s here to stay. From the recent launches of premium VR headsets like the Oculus Rift and Vive to entry level fare like the Google Cardboard, everyone wants to get in on the VR pie. At E3, VR was on the show floor in force. Samsung is not traditionally at E3, but they arrived this year with a sizeable booth, showing off a couple the Gear VR experiences. One virtual roller coaster and one virtual skateboard – both had guests strap the VR headset on and played a video while a peripheral was synced to said video and created a feeling of actually being there. I tried out the skateboarding demo and it really felt like I was flying down a hill on a skateboard. I nearly fell a few times even though in reality, I was barely moving!



360 Degrees of Viewing Freedom

VR wasn’t the only kind of fully immersive technology being shown, though. Fulldome.Pro had an impressive setup that projected video onto a huge dome above the viewer, giving them the feeling of being inside the video. The demos they showed using this were all very impressive and I definitely want one installed on the ceiling of my room now!


Don’t be fooled into thinking these three things were the only things I enjoyed. Far from it! I saw literally hundreds amazing games, technology, and experiences that have me so excited to be part of this wonderful industry and chomping at the bit to experience them when they are released.



June 9, 2016

Chris DeWolfe Gives The Commencement Address at The University Of Washington

This past weekend, Jam City’s CEO Chris DeWolfe had the special opportunity to deliver the commencement address for UW’s Foster School of Business.

Speaking at the Foster School’s Undergraduate Graduation Celebration in the Hec Edmundson Pavilion on Sunday, Chris pledged to veer from commencement address orthodoxy.

“It’s appropriate that we rip up the commencement speaker handbook,” DeWolfe said. “After all, you are a generation of disruptors… And unlike the professional pessimists who are cynical about the Millennial generation, I’m more confident than ever that you will do disruption right.”

Read more here!


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May 26, 2016

FC/LA: A Meeting Of The Most Creative Minds

Fast Company hosted its second annual Creativity Counter-Conference in Los AngelesMay 24-25, 2016. Over the course of two days, FC/LA gathered some of the most creative minds in business, technology, design, and entertainment for a series of inspiring keynote conversations, hands-on sessions, visits to the workspaces and studios of L.A.’s leading organizations, and opportunities to practice purposeful networking. 

Jam City was the last stop on their tour – we hosted 50 people and conducted a Game Jam with Chris, Josh, Aber and Jill judging the winners. Guests broke out into 4 teams and came up with game concepts/designs/monetization/marketing ideas.



May 19, 2016

Juice Jam Hits 1,000 Levels!

Hop in the juice truck to make your way to level 1,000 of Juice Jam! Team Jam City celebrated the occasion with edible fruit baskets and smoothies across all studios…way to go team!



April 26, 2016

Jam City Seattle does ‪‎Earth Day‬

Jam City Seattle trades computer screens for trees this past ‪#‎EarthDay‬ with a local park clean up. Go team go!


April 19, 2016

LA Games Conference 2016

ICYMI: Check out pics from the LA Games Conference VIP dinner hosted by Jam City and Digital Media Wire



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April 10, 2016

Behind the Scenes: Jam City at GDC 2016

On March 14-18, 2016, developers and gamers from across the country took the Bay area by storm for this year’s Game Developers Conference. Some of the most brilliant minds in the gaming industry took to the streets of downtown San Francisco for GDC16. 

Famous Youtuber Jesse Wellens from Prank vs. Prank brought this game to life in downtown SF with his motorized magic carpet. For those that spotted our magic genie, they were in for a lucky surprise! Check out the full recap here!

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March 21, 2016

Team Jam City and The L.A. Kitchen

Team Jam City chopped and prepped this past Saturday at The L.A. Kitchen, who believes that neither food nor people should ever go to waste. By reclaiming healthy, local food that would otherwise be discarded, training men and women who are unemployed for jobs, and providing healthy meals to fellow citizens, L.A. Kitchen empowers, nourishes, and engages the community.

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To find out more about what they do, head to!

‪#‎LifeAtJamCity‬ ‪#‎DoGood‬

March 8, 2016

Happy International Women’s Day from the ladies of Jam City!

Last month, the talented ladies of Jam City had a luncheon to talk games, and to celebrate Jill Wilson’s award from the National Diversity Council. Proud of you, Jill! #WhoRunTheWorld?


March 4, 2016

Genies & Gems Launch Party

Monkeys, genies, and a giant mechanical camel…how else would Jam City celebrate the launch of Genies & Gems? Cheers to the LA team!

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February 19, 2016

Health & Wellness at Jam City

Who knew Team Jam City could get so zen at the office? From in-office yoga sessions to 30 minute massages,  Jam City makes sure our employees are relaxed and ready to take on the day! One of the many perks of working at Jam City!

“Be a warrior, not a worrier.”

#LifeAtJamCity #WorkPerks

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February 18, 2016

Chris DeWolfe Guest Lectures at USC

Our CEO, Chris DeWolfe guest lectured at USC Marshall School of Business this past month to chat with students about entrepreneurial mindset, success, failure, fears, adversity, and getting out of your comfort zone. ‪#‎FightOn‬‪#‎Trojans‬



February 11, 2016

SGN is included on Built in Los Angeles’s list of LA’s Hottest Tech Offices

Recently, we let Built In LA get a sneak peek behind SGN doors to see where the magic happens. Read what Josh Yguado has to say about our new Culver City space here!

February 5, 2016

Keeping Ballona Creek Beautiful: SGN Teams Up With The Ballona Creek Renaissance For An Afternoon Cleanup

This past February, SGN took the opportunity to get involved in their local community and volunteered an afternoon to help clean up Ballona Creek.


More than 20 SGN-ers, including Chris DeWolfe and Joshua Yguado, joined the Ballona Creek Renaissance and the Culver City High School BCR Club to collect trash, recyclables, and hazardous waste that otherwise would have flowed down to the ocean directly, further harming our environment and wildlife. In less than two hours, the team collected over 135 pounds of trash!



For the SGN crew, it was educational to understand the link between the cigarette butt thrown onto the street and the trash that endangers fish, birds, and other aquatic animals. The cleanup is symbolic, representing just a tiny fraction of the trash in the creek, but it raises awareness.

February 4, 2016

Snapchat Runs Its First App-Install Ad, and It’s for Mobile Game Cookie Jam

Proud to be pioneering this new format with Snapchat

Snapchat is getting closer to forking over the data that advertisers want, and the stats will be coming in the form of mobile app-install ads.

Today, a short video ad promoting SGN’s mobile game Cookie Jam is running within iHeartRadio’s Discover channel—the app’s hub of daily content from publishers. The promo is a shorter version of a 30-second commercial Cookie Jam created in September with actor Ken Jeong, who plays a giant cookie. Read the rest here!


January 22, 2016

New Game Alert: Genies & Gems!

Please welcome the newest member of the SGN family, Genies & Gems!  It’s time to pump up the GEM for our newest match-3 puzzle game, Genies and Gems! Help Jenni the genie and her fox, Trix as they journey through mystical worlds, recovering lost relics, gold bars, and enchanted keys.

Download it from Google Play, iOS Store, or play on Facebook!






January 21, 2016

USC Visits SGN

Great having USC Marshall School of Business’s top gaming talent over for a tour of SGN headquarters to learn about what we do (and to enjoy some snow cones)!

‪#‎GoTrojans‬ ‪#‎FightOn‬!


January 20, 2016

Cookie-A-Tize Yourself!

Have you ever wished you had better dance moves? Are you tired of being rhythmically-challenged? Well now’s your chance to star in the latest dance craze: The Cookie Crumble!

Check out our Cookie-A-Tizer starring Jenna Dewan and Channing Tatum!

Don’t settle for just two-stepping and clapping along…cast yourself and another friend to show off your best techno dance moves in our very own Cookie-A-Tizer!

Cookie-A-Tize yourself here!


January 6, 2016

Sugar Smash: Book of Life Reaches 1,000 Levels!

Team SGN celebrates Sugar Smash: Book of Life‘s 1,000th level with churros and pinata smashing!


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December 30, 2015

Shoes for the Homeless

SGN shoes! This past month, Team SGN participates in the Shoes for the Homeless drive, a company that is committed to providing shoes to those in need, free of charge, in the Los Angeles communities. For more info on what this organization does, check out

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Way to go Team SGN‪#‎LifeAtSGN‬

December 11, 2015

SGN San Diego Joins an Hour of Code

SGN San Diego participates in An Hour of Code at the Casita Center of Science and Technology!



During the Hour of Code week (December 7-13, 2015), engineers from SGN San Diego volunteered at Casita Center Elementary School to teach 4th and 5th graders about programming.



The Hour of Code is a global movement reaching tens of millions of students in 180+ countries. Their vision is that every student in every school should have the opportunity to learn computer science.



The engineers talked about their work on Cookie Jam and other games, and then walked through programming exercises on They also helped the students work through Hour of Code exercises, teaching them about branching, looping, and other programming concepts.



Because you’re never too young to learn how to code! To learn more about #HourOfCode check out












December 11, 2015

Best of 2015 – Game On!

SGN is proud to have three games listed among the Best of 2015 for iTunes and Google Play!


Congrats to Cookie Jam for being listed as one of iTunes Best of 2015 Top Grossing Apps!



For the Google Play store we are excited to have our very own Panda Pop and Juice Jam listed as one of the Best Games of 2015!



December 9, 2015

SGN at USC Demo Day

USC may be better known for its football team, but did you know that quite a few of SGN-ers are proud Trojans?

This past Wednesday, SGN was invited to represent at the USC School of Cinematic Arts Demo Day, an exhibition where students in the joint Advanced Games Course have the opportunity to premier their newest and most innovative games from the semester.

The games shown at Demo Day represented an incredible collaborative effort between the students from the Interactive Media & Games program, the Computer Science Games program, the Art and Music Schools, Animation program, and more.


SGN also represented that day at the career fair where we most likely would have taken the prize for most colorful and represented display booth…



Fight on!

December 9, 2015

Welcome SGN Seattle!

We are super excited to welcome SGN Seattle (previously known as Fat Rascal) to the SGN family! The Fat Rascal team is a great cultural fit with SGN, and we couldn’t have asked for a stronger team to establish SGN’s presence in Seattle, a hotbed for gaming talent. 

Fat Rascal was founded last year by a group of game-industry veterans, including alumni of development teams at Zynga, Electronic Arts, Microsoft and PopCap.


November 30, 2015

SGN and Maker Studios Team Up for a Canned Food Drive

This past November, SGN partnered with Maker Studios to host a canned food drive for the LA Food Bank. We smashed our goal of collecting 400 pounds of food and ended up with almost 1,000 pounds of food collected!

For more info on LA Food Bank’s initiatives, check out:

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November 19, 2015

Movember and Beyond – SGN Does Good


During the month of Movember (the month formerly known as November), SGN is excited to be a part of the Movember foundation, a global charity committed to men living happier, healthier, longer lives.

So what is Movember? The Movember Foundation is a global charity committed to men living happier, healthier, longer lives. Since 2003, millions have joined the men’s health movement, raising $650 million and funding over 1,000 programs focusing on prostate cancer, testicular cancer, poor mental health, and physical inactivity.

Team members from San Francisco, Palo Alto, San Diego, and Culver City banned together to form the SGN Soul Patches. And we’re going beyond just getting scruffy for the month – for the first time, SGN’s Mo Sistas (and our follicle-y challenged Mo Bros) are joining the cause by participating in the MOVE challenge.

SGN is excited for this campaign because it kicks off our Do Good initiative as a team. We have a lot of charities and fundraisers that we are going to be involved in down the pipeline, including:

  • Holiday Canned Drive – SGN partners with Maker Studios and pledges to collect over 400 pounds of items for the LA Food Bank.
  • Shoes for the Homeless – SGN Culver City will host a shoe drive in December to collect gently used shoes to help the homeless and less fortunate. All of the shoes stay in local communities so it’s a great way to work with neighboring organizations like Shoes For the Homeless.
  • Ballona Creek Renaissance – SGN Culver City partners with BCR, a Culver City-based non-profit organization dedicated to facilitating the long-term renewal of Ballona Creek and its watershed.
  • An Hour of Code – SGN offices host an #HourOfCode, the largest learning event in history.
November 10, 2015

Mondays at the Mission

The homeless conversation changes when it’s about kids – plain and simple.

A while back, I had the pleasure of meeting entrepreneur and author Christopher Kai, who created “Mondays at the Mission” over 4 years ago, and on Monday, November 9th, I had the privilege of speaking at Mondays at the Mission for the second time.


Christopher gave us a short tour of the shelter before class started. Mondays at the Mission is the only homeless youth program of its kind at Union Rescue Mission, the largest private shelter in the U.S. The weekly career and life skills classes have helped hundreds of homeless students stay in school, find jobs, and attend college. He works incredibly hard to uplift and instill value in the lives of the countless young people who go in and out of these doors.


I was invited to come back and wanted to do something more creative with the kids this time. At SGN, we get to play games and make them all day – I’m lucky to be able to say that every day at work feels like play. It’s easy to say that in my position but I really believe it. I also believe that school and after school activities gives you a chance to explore what you are passionate about; whether it be football, art, or video games…when it feels like play instead of work, that’s when you become successful.


So enough with the “pep talk…” it was time to play some games! At SGN we do something between each of our studios called Game Jam session. Even the most creative people get a block sometimes and it’s a great opportunity for a diverse set of game developers to come together and prototype experimental ideas into playable games. Why not play a live action “game jam” to show the kids how it’s really done? We split up into three groups with me being the guest judge on best game. The kids were shown items from the mystery table, which included marshmallows, cards, dice, yarn, silly putty, and other random items. They had 15 minutes to come up with a new game to play using only two of the items from the table, then “pitch” me their new game idea. These kids were great – their enthusiasm to play and learn games was overwhelming.


It puts everything into perspective when you work all day in your office, then drive down to Skid Row, ground zero of our homeless epidemic. Kids are kids, wherever you are and we could stand to learn a lot from their resilience and optimism, even when their surroundings tell them otherwise. I have so much respect for everyone at Union Rescue Mission and Mondays at the Mission. Thank you for letting us be a part of such an incredible program with devoted volunteers!

If anyone is interested in volunteering, please visit their Facebook page or email Christopher Kai directly at



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